![]() ![]() ![]() This option enables/disables online mode. Specifies the maximum number of players allowed on the server.ĭescription of the server displayed when connecting to the server list. In addition, buckets work above the limit (error). Terrain can be generated above this level, you can also destroy blocks with TNT and fire. Blocks cannot be broken or placed above this level. Specifies the maximum height of a building on your server. Max-build-height Number multiple of 16 (64 - 256) Level-type DEFAULT / FLAT / LARGEBIOMES / AMPLIFIED If you want to create a random world, leave this field blank Input data (Zernoid) for the level generator. If it is not found, the server will automatically generate a new world and place its files in a folder with that name. This folder is located in the same directory as the server. The name of the folder with the map files that the server will use during the game. Whether to generate structures (treasuries, fortresses, villages.)Įnables Hardcore mode on the server. generator-settings none String This string sets the superflat world generation template. The single player mode is changed with the /gamemode command.įunction-permission-level Number (1-4) The standard game mode, which is automatically set to all players who enter the server for the first time. force-gamemode true/false false If true, when connecting to the server, the player's game mode will change to the standard one specified in gamemode. enable-rcon true / false false Enables remote access to the server console. It is a server analogue of the client's rendering change.Īllows you to activate the GameSpy4 protocol for listening to the server (getting information about the server). For example, setting this value to 50 will halve the entity's render range. This setting is expressed as a percentage (100% by default). Higher values may decrease server performance, as the higher the value, the greater the entity's draw range and the more resources required to process them. If set to false, a running server will show as "offline" in the online game menu, but will still be able to accept player connections.Įntity-broadcast-range-percentage Number (0-500) Īllows you to change the render distance of the entity for clients in percentage. See this documentation for more detailsĮnables the server to be displayed as online (if it is running). To enable JMX execution in Java, the appropriate JVM startup flags must be set. tickTimes - the time of the last 100 ticks (in nanoseconds).averageTickTime - average time for one tick (in milliseconds),.This option is not generated on first boot, but appears on the first attempt to use the command block.Įnables enabling an MBean (a feature in Java that allows you to provide certain statistics for monitoring) with a :type=Server object and two attributes: This option determines whether the server should send messages to the chat about receiving achievements.Īllows you to use the command block. Does not affect the transition to the Edge.Īllows you to output the result of the console command to all server operators. ![]() If disabled, all players who were in the Netherworld will be moved to the regular one. This parameter determines the possibility of transition to the Lower World. Flights in Creative mode are not affected in any way. This option only applies to flights in Survival mode and is only effective if you have the corresponding plugin (for example, Flight). Next, there will be a list of parameters in this format: Command Available values Īllows the player to fly in the Minecraft world. ![]()
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